![]() I wanted to provide a different approach by using a procedural texture to give the appearance of the grill. I realise that there are already 4 answers to this question but they all address it by creating it as new geometry. why did nobody mention it -) ) making it a whole lot of effort to replicate it to use in your own projects! ![]() In case you might want something more rounded, you can adjust the angle limit on the bevel modifier and toss a subsurf modifier on the end:ĮDIT : I just realised that I hadn't included the. Cancel the transform part of the extrude ( Esc) and scale down ( S):Īdd a solidify modifier (and optionally a bevel modifier): Switch to edit mode ( ↹ Tab), select all ( A) and extrude ( E). Now you have a wireframe, but it needs thickness. ![]() Increase the Count of the last two array modifiers as desired: 666.:Īdd yet another array modifier to tile the object along the Y axis, with a Y offset of. Set the relative X offset of the array modifier to original_x / modified_x), or. It should be equal to original_x+(original_x/2) ( 2.598 with the default radius): Note the X dimension of the object now with the modifier. 75 to create a tile-able section with two offset hexagons:Īdd an array modifier to tile the object along the X axis. With the default radius of 1 it should be 1.732:Īdd an Array modifier with a relative offset of. Take note of the X dimension of the object. Add a circle ( ⇧ Shift A > Mesh > Circle) and set the number of Vertices to 6 in the redo panel to make a hexagon: ![]()
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